![]() We’re excited to announce that we’re going to Tokyo Game Show next month! The show will take place on – at Makuhari Messe. Come say hi if you’re at the show – Chris, Nat and Sam will all be manning the booth / playing games! Plus, we’re giving away 30 TGS day tickets on Twitter this week, make sure to try and grab one if you can get to Tokyo… World states Fixed player towns becoming undiscovered when loaded after imports.Fixed dialog crowd trigger bug that messed up the Esata event.Fixed negative medic stats never increasing.Fixed some foliage rocks sometimes having incorrect dust colour.Slavers don’t get so carried away attacking bad slaves that have already been re-captured.Fixed slavers duplicating slave rags when equipping new slaves, resulting in piles of slave clothes everywhere.Fixed looting dead pack animals from caravans not counting as theft.Fixed world apocalypse if you made it to 6:04am on day 3495.Fixed NPCs using the players cages for prisoner storage/collection again.Added race limits to certain game starts (eg holy nation start has to be a human), added a few more basic game start-off options.Slightly increased the global number of science artifacts to compensate for them spreading out to the new un-released zone.Player owned buildings in towns no longer get erased when a town gets destroyed due to world reaction events.Fixed cannibal/fogmen not kidnapping people if far from town.Added more content for town overrides and faction world states.Fixed dead bodies disappearing when being carried.Fixed an AI glitch with the auto-sit if the target chair was un-built and clashed with ditch resources.Fixed HOLD button not disabling hold mode.Fixed mounted buildings (turrtets and lights) having incorrect town on import.If opting in, please be aware of bugs, instability and unfinished content – for the best experience we recommend waiting for stable release… Please report any bugs, gameplay or balancing feedback etc to either the Steam or Lo-Fi forums.įor more details on what has been added to the stable branch, please check the patchnotes here 0.98.47 ![]() To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. Update 0.98.48 is out now on the Experimental branch! 0.98.47 is out on the main stable branch.
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